By using this site, you agree to our Privacy Policy and our Terms of Use. Close
thismeintiel said:
LudicrousSpeed said:

Woah, I’m shocked that you have big doubts about Microsoft studios. Lord knows no one else ever cancels anything. 

Personally I’m not surprised it was canceled, it was supposed to release two years ago and they were very silent in 2018 about it. From the sound of things, it was just too much work to get it running at an acceptable level across all the different platforms Minecraft is on. I’d rather them put out an update that performs well rather than something that is shit, kind of like the mercy killing of Scalebound.

Could also mean they have a sequel coming and are focusing on that instead of giving the old game such a massive update. Of course, Dungeons is also coming, my kids are more excited about that than anything I’ve ever seen them get excited about outside of maybe Luigi’s Mansion 2. 

Point being, they have their plate full. If Windows and consoles were all they needed to worry about, I’m sure the update would have been out long ago. But they have different versions on Mac, which iirc used the Java version? Plus handhelds. Plus mobile. Must be insane amounts of work.

And woah, I'm so shocked that you choose to continue to ignore these constant negatives coming from the Xbox department.  Let me just make sure you are aware, the gaming public at large isn't going to simply ignore it.  MS has constantly shown things this gen as part of their "biggest E3's evers" that have never come to fruition, or have released with a collective meh from the gaming public.  They have shown very poor management when it comes to their studios, in both output frequency and quality. And that they will promise the sky with no intention of delivering, just so they don't seem so far behind the competition.

Too much work, huh?  Is that the excuse that we're going to hear next gen if their releases continue to be subpar or spaced apart?  I don't think Sony or Nintendo will fall back on that excuse for their games.  And Scalebound wasn't a mercy killing.  It was MS meddling in the development process to the point that they had a game too big for the amount of money they were willing to pay.

I'm glad the public doesn't ignore it. That's how the brand has taken a massive 180 and has me using the service more than ever. Even got me using the Xbox app on PC.

If "too much work" is what you took from my comment then you lack reading comprehension. And Scalebound was very much a mercy killing. Put it out of our misery. Every E3 has been so much better not having to sit through that nonsense. God is real.