| Mr Puggsly said: I meant your logic about Ryse, it makes no sense. |
For someone who stated that the discussion should have ended, you sure like to carry it on with it.
It makes perfect sense, Ryse isn't a game that isn't showcasing the Xbox One hardware in the best light because it's engine has roots in the 7th gen platforms and thus optimizations geared towards those.
| Mr Puggsly said: Much like the Halo 5 engine needed work, the Halo 4 could have been modified while keeping features Halo 5 lacked. |
Yeah. But rendering was shifting, Halo 4's approach wouldn't have held up well.
More development time (Probably another year or so) to make Halo 5 feature complete with a solid engine foundation was what was needed.
| Mr Puggsly said: We can't just focus on where MCC falls short visually when Halo 5 has jarring pop in and dips much lower resolutions. It just gives the impression there is too much compromise for what Halo 5 was attempting to do while maintaining 60 fps. |
Well. We can... Because other than Halo 2: Anniversary, those games weren't built with the Xbox One's hardware in mind, they just take advantage of the extra performance headroom to hit 1080P/4k/60fps.
--::{PC Gaming Master Race}::--









