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Azzanation said:
Its pointless, because the X1 plays OG and 360 games. Basically defeats the point.

Not all games are backwards compatible. - In-fact not even half are.
Only 27.3% of the Xbox 360 library and less than 5% of Original Xbox games were made backwards compatible with the Xbox One before Microsoft abandoned their backwards compatibility efforts.

Ganoncrotch said:

Also I think there's another reason the OG Xbox couldn't work as a Mini...

Xbox is HUEG!

Isn't that precisely why it would work as a mini?

Bofferbrauer2 said:
Conina said:

DOSbox?

That only works with the Dos games. Any Windows-only game from that era doesn't work with it.

False. Windows 10-64bit is capable of running any game, regardless if it's a 16-bit title or a DOS title. Or both!
More than happy to give you a small hint as to how... ;)

Mar1217 said:
Let them wait at least 10 others years and also Xbox controllers seem prone to higher production costs than other controllers. It doesn't sound like the most profitable endeavour for them.

You can pick up brand new OG Xbox controllers off Ebay for like $10 AUD that works fine with the OG console, got a couple myself actually.
Xbox One controllers seem to be gold minted though...

I think the biggest cost would be the SoC and NAND... Trying to emulate full Shader Model 1.4 isn't exactly going to be an easy affair for a chip that powered the NES/SNES Classic... Remember the Playstation Classic had terrible performance partly because of it's under-powered cheap ARM SoC.

And Microsoft never used a storage medium smaller than a DVD. - 4.7GB ISO dumps will get expensive pretty damn quick... You would need around 64GB of NAND for just 12 games... And going with TLC or QLC is probably not viable due to longevity.



--::{PC Gaming Master Race}::--