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RolStoppable said:
Comparing Three Houses to Shadows of Valentia makes me question your sanity. It's most similar to Awakening, because that's the only other game where everyone can basically be everything and the massive amount of skills really hurt the balance. A return to the classic predetermined class path for every unit and skills being rare would be necessary to amplify the strategy element.

The Golden Deers cast strikes the best balance between frontliners and backliners. Its initial setup of two archers and one gauntlet makes it much easier to pull off your cheap tactics early on. Lysithea may also be the most capable magician in the game, so Golden Deers is the easiest path to play. With the Blue Lions you get heavy tanks against physical attacks, but magic grills them quickly which makes the latter half of the game with its more varied enemy formations more challenging. The Black Eagles don't have any competent tank and the mage-heavy cast only makes that worse; you'll have to change the characters' preset paths to develop a capable party.

I agree that the monastery (the free-running, not the lessons) are the worst part of the game. It takes a lot of time to check everything and you don't gain all that much from it. Recruiting other characters should have been done in a better way, because the way it is, people will hardly recruit anyone on their first playthrough without reading up on how to make it happen more often.

I rank Three Houses higher than all of the 3DS games, Shadow Dragon on the DS and The Sacred Stones on the GBA. But to reach the heights of Fire Emblem (GBA), Path of Radiance and Radiant Dawn, it would have had to be without the freedom to turn everyone into everything and without the huge load of powerful skills. Still, the core of the game plays well and the EXP gains prevent it from becoming a drag while the story, characters and world building can compete with the best of the series.

1. Radiant Dawn
2. Path of Radiance
3. Fire Emblem (GBA)
4. Three Houses
5. Fates
6. The Sacred Stones
7. Shadow Dragon
8. Awakening
9. Leaving a gap to make a point
10. Shadows of Valentia

You're being willfully ignorant if you think that one similarity (not really, that requires excessive grinding) outweighs the plethora of mechanics ripped straight from Echoes. Skills are massively toned down in this game and the enemys rarely have any aside from their default class skills so not sure what you're talking about there. Skills can add to the strategy if done right like in Conquest, Lunge will probably forever be the coolest and most hilarious skill ever.

As any unit can be anything, it doesn't matter what their initial preferences are. Raphael doesn't like Bows but I still made him use anyway. It wont be any different when I play the other houses, everyone will still either have Bows Magic or both. Perhaps when you get access to longer ranged magic could be different, but otherwise should be same deal. I certainly wont ever make anyone armored since there's no point when everyone is already tanky enough.

Seeing your list certainly explains your willful ignorance, you can't accept that you like 3 Houses despite it blatantly being heavily influenced by your least favorite FE. :P

MTZehvor said:

I'm curious what level your units are at if they're simply killing everything without retaliation. I'm nearing the end of the GD route on hard (or so my friends tell me), and while it's nowhere near the hardest strategy game I've played, there's definitely a degree to which I need to be careful in order to not get assblasted immediately (i.e. can't just charge in recklessly, can't place Lysithea in cavalry range, etc.). I've given some units both magic/physical skills but one or the other just ends up not being that great and not worth using. Bows also wind up being really bad on later maps without proper investment in my experience (unless it's just hoards of flying enemies).

As for the monastery, I'd honestly recommend skipping it if it bores you. It kinda got a bit samey to me late game, and unless you really need to improve your professor level or level up a weapon skill level for whatever reason, you can pretty much just rest/battle through everything with no consequences.

Overall I've liked it a lot so far. Certainly better than the Tellius games/Fates imo, potentially better than Awakening depending on whether it sticks the ending/whether there are any truly obnoxious maps in the endgame.

My units are around Lv.35, the enemys on the current map are Lv.34 so it's not just because I'm overleveled rather than the reasons given already. I never do auxiallry battles, I only do paralogues, quest, and rare monster if it has a unique weapon. It's to the point where I'm doing even better than the devs expected, this one mission had Claude set up a fire attack, but it was pointless because the enemies were already dead. xD

Eh I like progressing my units weapon skills so I wont be skipping the monastery. It's not great but I can deal with it.