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greenmedic88 said:
You keep rehashing your same argument by stating the features of XBL which have more in common than not with services like PSN and Steam; both of which serve the same purpose only without the subscription fee. T hey too have "engineers and developers for both that are needed to improve the service through features or maintenance."

MMOs like WoW are based upon a business plan where the razor is all but given away, but the blades are what provide revenues for Blizzard. You're in the minority in perceiving that a paid XBL subscription is comparable with WoW or AoC. It would be a hard sell to anyone with a WoW account that XBL is a similar service at a third of the price.

The closest thing to an MMO online console service would be Home, which is currently still on record as being a free service, albeit subsidized by in-game adverts and in-game item sales. Technically, not even a game, but then neither is texting or voice messaging people on your friend list either.

XBL is a gaming portal with an online store. That's it. You love it; we get it.

 

Of course they all have engineers and developers for both that are needed to improve the service through features or maintenance.  I already said that in my last post.  Once again thanks or just reiterating what I said.  What are your thoughts on companies spending revenue for a service that is not directly providing profits?

WTF??  I was not referring to the outward functionality of the service.  Of course Live and WoW are two completely different user experiences and that was not, in fact, the point I was making.  Perhaps I am not very clear.  Both charge, not directly for the outward experience(which are not the same experience between the two, of fucking course), but for the money it costs for upkeep.  1 MMO charges 3 times the amount as XBox Live for basically the same upkeep requirements(ie. databases, patches, infrastructure) without a peep from anybody.  Guild Wars was not a pay to play experience and it had the same basic functionality of WoW.  Using that logic, WoW should be free to play.