| Mr Puggsly said: Supporting X1/X1X is very different than a low end/stripped down Scarlett. If a low end Scarlett were to exist, that may become a baseline for developers. If there is only one Scarlett, the high end model, that becomes the lead hardware for Scarlett development. While X1/X1X ports doesn't necessarily need to affect games that use Scarlett as the lead. Developers would simply have to strip those games down into functional products for 8th gen specs. But this is assuming MS will keep bringing AAA games to X1 after Scarlett launches. |
The transition to the 9th gen is going to take years... Just like the transition from 7th to 8th gen... Many games just looked like enhanced 7th gen titles early on.
So for years, the base Xbox One will be the baseline for developers on Scarlett.
A lower-end Scarlett would still be a step up and won't be the baseline until that transition was entirely completed.
Now to state that developers will build games for Scarlett as a lead platform and strip them down for the Xbox One/Xbox One S/Xbox One X, but not a lower-end Scarlett is a pretty bold claim, one that I can't adhere to.
Will be interesting to see how Microsoft supports the 8th gen devices once Scarlett is on the Market, I am hoping for a quick cut-off.
| Mr Puggsly said: Alright, you're saying Halo 3 has frame pacing issues that evidently isn't reflected in frame counters. Okay, that's fine. Perhaps the frame pacing issues that really bothers people is what you see in Halo Anniversary on 360. I think we can blame the lack of polish in GTAV being from early hardware optimization. |
Correct, because the frame time variances happens far to quickly for frame counters to typically log.
Frame pacing issues also occurs in Halo: Anniversary on 360. - I think it just feels more pronounced on Halo 3 and Halo 3 ODST because of the way the buffering systems are set up. (Which were a necessity for some rendering aspects.)
Back during Halo 3's heyday, I didn't really care though, it was a fantastic title that I sunk hundreds of hours into and had a blast in it's multiplayer... And it was a visual showpiece for the platform with it's HDR lighting, tessellated water effects, long (for the time) draw distances and so on... But going back to it doesn't feel great, it's a better experience on Halo: The Master Chief Collection with it's 60fps lock.
That is a testament to the MCC collection as a package though and why any Halo fan should pick a copy up over the original releases... Unless you are a purest.
--::{PC Gaming Master Race}::--









