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Mr Puggsly said:
DonFerrari said:

If X1X is the baseline then it isn't extra power being used for better graphics. It is all that is available being used the best it can be. Then they have to cut back to X1.

What you described is when X1 is the baseline then they have extra power on X1X that they can use to better graphics. Also don't forget that you had put the X1X version in 1080p30fps so the better graphics here also wouldn't really be on resolution but other effects that would need to be totally cut out.

Plus we should assume they would devote the power budget to have the best for the bang instead of throwing a lot of resources on what isn't much gain.

This feels more like theory of what utilizing hardware really is.

A game that runs at 1080p/30 fps while fully utilizing X1X specs would have exceptional graphics or using a lot of GPU power creating a visually complex world. So again, we're just somewhere in theories.

I think graphics like assets and effects tend to be the barometer of how well console specs are being used. People mock X1X for boosting resolution instead offering higher fidelity assets and effects even if that came at 1080p/30 fps.

Yes they do and rightly so. Because just increasing the pixel count is the easiest way they can use the power. But you fixed it at 1080p so that power will be used on assets and effects. And those will be cut for X1, that would make a much bigger impact than they making the X1X 4k30fps, which probably would just need cut on resolution to 1080p and some touch ups.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."