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Mr Puggsly said:

Frankly, imagine if Battlefield V on X1X had a 1080p/60 fps mode with the highest effects and textures of PC. That's probably what a game that really utilized X1X looks like. BFV on X1 and X1X is more like medium settings and textures. The X1X is using the extra power for resolution instead of better effects and textures found on PC.

I think Microsoft recognized that, hence why they dropped their low-end next-gen console, they didn't want the more powerful consoles extra hardware just sunk into resolution.

Mr Puggsly said:

I think its a mix bag. GTA3 on PS2 had impressive physics like driving, draw distance probably varied between the games, but Morrowind was certainly more impressive in regard to the world's memory use and effects.

Morrowind was heavier on the scripting, which is a CPU cycle hog, which is why it couldn't work on a Playstation 2... It's actually always been a big thing in Net Immerse/Gamebryo/Creation Engine powered games... Which is why Elder Scrolls was PC exclusive until the Original Xbox with appropriate hardware came along.

GTA3 on the PS2 did have it's detractions, it's certainly not the prettiest PS2 game... But Morrowind was a very pretty Original Xbox game, especially it's novel pixel shader water at the time.


Mr Puggsly said:

I showed you a video of Halo 3 on 360 with no frame pacing issues. The link you gave me did not demonstrate frame pacing issues, there was just a claim. I know what frame pacing issues are and that's why I am referring you to Halo Anniversary on 360, so you learn what frame pacing issues actually look like.

The video you showed, showed no frame rate issues.
I showed you a link with frame pacing issues... There is a difference between frame rate and frame pacing.

Digital Foundry most certainly demonstrated frame pacing issues... Here is the link for you to re-read.
https://www.eurogamer.net/articles/digitalfoundry-2014-what-works-and-what-doesnt-in-halo-the-master-chief-collection

And here is a print screen of it so you can't miss it again.

Mr Puggsly said:

I agree, better specs does mean more impressive games become easier to make from a technical limitations perspective. However, I'm pointing out creating games like GTAV isn't just about specs, it also requires time and talent to create something like that on any specs. If GTAV was built on better specs, they probably would have just raised the bar further like RDR2 aimed for because Rockstar has that kind of money and talent.

GTA5 probably wouldn't have been very different if it was on 6th gen.

Specs are certainly important.

Mr Puggsly said:

No need to stress the load times discussion, we agree I am (mostly) right. Mods are supposed to be more mature... even when there is a lack of people that want to be mods.

I wasn't stating you were incorrect, I was taking a point of contention that GPU's accelerate load times which is false, so lets try to stick with what is true.

I am also going to ask you to refrain from making statements that question anyone's maturity or other ad hominem going forward, it's not constructive rhetoric.




--::{PC Gaming Master Race}::--