Mr Puggsly said:
It could simply be a dynamic resolution averaging around 720p with decreased settings to compensate for the GPU disparity. But if a X1X game was built to utilize the additional 4GB of RAM for the game engine, that could be an issue for a base hardware port. Frankly, imagine if Battlefield V on X1X had a 1080p/60 fps mode with the highest effects and textures of PC. That's probably what a game that really utilized X1X looks like. BFV on X1 and X1X is more like medium settings and textures. The X1X is using the extra power for resolution instead of better effects and textures found on PC. |
There is a difference between a game made for PC with even lower baseline than X1, than making a game to be focused entirely on the best X1X have to offer at 1080p30fps and then cutting to put on X1. But yes it is feasible.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







