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Bofferbrauer2 said:
Pemalite said:

No. The Nintendo 64 isn't regarded as 64bit because it had a 64bit bus... That is just a correlation.
It was a 64bit system because it had a 64-bit CPU thanks to the inclusion of 64bit accumulator/registers.

Bits is unimportant for the tech uninitiated anyway, just like tflops... But even 4 console generations later we will still be in a 64bit world.

The issue with running a 64bit data path on the Nintendo 64 was that you needed to use more memory... Guess what the consoles of the day lacked? So it went unused for the most part.

I thought the registers were only 33bit on the part, but if you say it's 64bit, okay I guess...

Yep. Absolutely certain of my assertion. Happy to provide links if you need them.

The GPU was also a 64bit part as well.

It did have a 9-bit memory bus and 16-bit audio capabilities too... As well as a 128bit internal memory bus and 128bit vector processor... But it was still a 64bit CPU and thus a 64bit console.

Just like how next-gen's Zen2 chips will have 256-bit SIMD, likely fed with a 256bit memory bus, they are still 64bit processors and 64bit consoles too.

But bits themselves are pretty irrelevant unless you put them in the right context... The Original Xbox for example was a 32bit console but absolutely trounced all the 64bit consoles that came before it.




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