| curl-6 said: Anywho, yeah, it's quite ironic that the the last time a Halo game launched an Xbox console, with the original game, it was very much a showcase for the capabilities of next gen hardware that simply couldn't have been replicated on the hardware of the prior gen. And I can't help but feel that a Combat Evolved that was multiplat with N64/PS1 tier hardware would not have been the classic it became as its signature sophisticated AI and huge levels just wouldn't have been possible. |
Precisely.
I mean the Nintendo 64 could have replicated the indoor environments of Halo to a degree... But once you landed on the Halo ring and stepped outside for the first time and seeing the pixel shader, bump mapped surfaces and long draw distances, you knew the hardware has opened up something new on the gameplay front... And because of such propelled Halo as a massive franchise in gaming.
| chokingvictim2 said: Would it though? |
Different devices for different rooms.
I am primarily a PC gamer, but will use consoles in the living/games/bedrooms.
Often I will buy a game I really really really like more than once to be able to play on all my platforms.
| Mr Puggsly said: Heh, you finally understand my point about Fable 3. I already said it should be patched to remove the GFW crap as other studios have done. The thing is GFW is a pain in the ass on modern PCs, it may not even work for many people without extra work. So delisting Fable 3 actually makes sense to me until they decide to patch it or make a new port, whatever the plan is. |
I couldn't care if Games for Windows Live is there or not. Just sell the damn game. That is my point.
| Mr Puggsly said: Halo 3 on 360 didnt run as bad as HL2 on OG Xbox. I dont understand that comparison. But I agree OG Xbox was a rad console of the time for decent PC ports. |
Halo 3 ran like shit on Xbox 360... Mostly because of it's poor frame pacing. Did it run as bad as Half Life 2? No. You would hope not with more capable hardware.
After playing the game at 60fps on the Xbox One X, it's unplayable on the Xbox 360 though, lets not beat around the bush, the controls feel floaty because of the poor frame pacing.
That era was notorious in how it was unable to have solid 30fps with good frame pacing in general, thus Half Life 2 fell well within expectations of the era.
Even the generation prior before that, games would often dip to 10fps like in Perfect Dark on the Nintendo 64.
| Mr Puggsly said: So youre suggesting console games require less memory because theyre stripped down? Im not sure if that holds water, but okay. I think we're agreeing the console versions are atleast more efficient. |
If you can point to a console game that has equivalent ultra-PC settings and fits within the consoles DRAM with full resolution+ramerates... Go for it.
| Mr Puggsly said: If open world games are more common now, I feel its more of a game design choice, not specs per se. I mean Skyrim and GTAV are still somehow impressive compared to many newer games. |
Specs have enabled it.
Skyrim and GTA5 had a ton of resources thrown at it to make them viable on 7th gen, GTA5 was the most expensive game ever made at that point... Those costs significantly drop on 8th gen as the hardware is far more capable for open-world titles.
| Mr Puggsly said: I already said the Jaguar CPUs have limitations. I just dont think they've been fully utilized for unique experiences either. I just dont feel developers were really interested in pushing CPU in a way that really affected gameplay. There wasnt really a Hydrophobia or Red Faction Guerilla tech show case this gen, although Just Cause 4 was impressive. |
Game development has shifted since the 7th gen, there is less incentive for developers to build games that are "different and new" and instead rehash old formulas that sell and make money.
In saying that, Jaguar isn't a generational jump over Cell/Xenon... It's an increase sure, but not a catastrophically large one like what we will see next console generation with 8x Zen2 cores.
| Mr Puggsly said: But even with the cloud, Crackdown 3's destruction wasnt impressive. Hence, it seems just creating that experience was difficult. Was it a hardware issue or did the original plan not really work at that scale? We can only speculate. |
The cloud has fundamental limitations governed by the laws of Physics.
Crackdown 3's destruction just wasn't ready for this generation of hardware... Hence Microsoft's attempt at leveraging the cloud... That is the point I am getting at.
| Mr Puggsly said: I believe storage medium, CPU, RAM and GPU play a role in speeding up load times. For example, games load considerbly faster on X1X versus base hardware even with the same external HDD. |
What you believe is ultimately redundant.
The GPU doesn't play a role in speeding up load times, it doesn't accelerate memory transactions in general.
The CPU can assist in decompression, procedural generation, unpacking, draw calls and so on and can thus influence load times rather substantially.
The Ram can play a massive role as it's the pool of memory that all other processors tend to communicate with... But usually you are loading data into the Ram... And that isn't where the bottleneck tends to lay.
The biggest benefactor to load times is of course the hard drive... The Xbox One X, whilst still using a shit internal 5400rpm hard drive, at-least featured a drive that was substantially faster than the terrible drive in the launch Xbox One... We are talking 40-60MB/s better in transfer rates here, that's not insignificant.
Burst reads also saw an improvement thanks to the increase in SATA speeds, which means the data in the Hard Drives Ram can be read at 600MB/s.
Which is why external hard drives reduce load times regardless if you have an Xbox One, Xbox One S or Xbox One X, especially 7200rpm drives with their reduced seek times allowing improvements in random reads/writes across the board.
The Xbox One X just takes things a bit farther as it's CPU can assist with everything else that I listed prior... But you can bet that the storage medium is the bottleneck for load times... Ask any PC gamer who has moved to a fast nVME SSD from last century's archaic, slow, spinning rust.
--::{PC Gaming Master Race}::--









