| JRPGfan said: I've been saying the same thing as the OP for along time. I also agree with the OP that they have very differnt visions, of what the console does, and where it goes in the future. |
JRPGfan said:
I agree with this alot. I'd say in terms of the software theres clear differnces between the 3 as well.
|
Regarding the part I bolded/underlined/italicized in the first post, this is a really good point. I take back what I said, and wholly endorse your strikethroughs and bolded parts in your response to my post. Your points on how Sony designs their hardware vs how Nintendo does really drives my point home.
Nintendo was actually notorious during their first few gens for being a terrible company for 3rd parties to work with and difficult to publish on, they were so controlling because they felt like the kings of the industry and liked having control over the software on their system. 5th gen was the first time they really felt the burn of their own hubris, thanks to Sony's strong competition. Gamecube's failure taught them a lot, and they cut out some of their controlling nature around software. But yeah, back before indies were a thing, they were pretty terrible to work with, and you're probably right that this was due to them seeing everyone else as competitors. But it's not like they were trying to keep good games off of their system (come on, the SNES had plenty of great 3rd party games, including timeless classics like Chrono Trigger), they were just super controlling over them, because they wanted absolute control over Nintendo's software brand. Even now, it's not like they let up all that much, mostly just on indies. Like you said, they're not going to let third party publishers have any say in the hardware. Even basic shit like making a console compatible with Unreal Engine 4 only came once they decided they liked UE4 enough to make Yoshi on it, one of their own games.
Last edited by HylianSwordsman - on 23 July 2019






