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TheMisterManGuy said:
The_Liquid_Laser said:

What does a console look like when it has a bunch of profitable games that don't sell hardware?  It looks like the Gamecube.  In fact, I am sure Wind Waker was a profitable game (and so was Skyward Sword).  But Wind Waker and Skyward Sword didn't move much hardware.  Nintendo realized that it needed to do something different with Zelda, and that is why they made Breath of the Wild. That is a Zelda game that moves hardware.

I'm not saying Nintendo shouldn't make system sellers, they absolutely need to. What I'm saying is that they should also make other smaller, more niche games as well. A software publisher is nothing without a diverse catalog of yearly releases.

And because BotW moves hardware, I don't need Nintendo to make fun 1-2 million selling games.  That is what third party developers are for.  When Nintendo sells a lot of hardware there are always a lot of third party games.  That is why I want Nintendo to make system sellers.  I want the console to have plenty of fun games of all kinds, but I only get that kind of console when Nintendo makes system selling games.  I don't need Nintendo to go third party.  I need the third parties to go Nintendo.  When they do that I get a console with tons of fun games (including all of the Nintendo games) and that is what I really want in a console.

You realize Nintendo can do both. They can move systems with big surefire hits, AND provide some more niche 1-2 million selling titles in there for existing owners as well. You're essentially asking for Nintendo to stop taking creative risks and making niche games. Just make more safebet system sellers. Nobody wants ARMS and such /s.

I already said in a previous post that I am good with Nintendo making Labo, because it is so unique that it can attract new customers to the system.  Labo fits the description of creative and niche.  Arms is really just a fighting game.  I am ok that they made it once, but it shouldn't get a sequel.  Now that they know it won't sell a ton, then it shouldn't get a sequel.

Basically, not every game needs to be a "safebet", but every game needs to attempt to be a system seller.  A niche game that brings in a new type of customer can be a (small) system seller.  Obviously the top selling titles are system sellers.  These are the types of games that Nintendo needs to make.  A game that sells 1-2m and is in the same genre of a bigger game, like ARMS, should not get a sequel.  It is a waste of resources, even if it technically makes a profit.  Too much opportunity cost is lost.