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Mr Puggsly said:
Pemalite said:

If you feel you need to backpedal to save face, go for it.

That is exactly my point.
Halo Life 2 on PC didn't have requirements that dramatically outstripped the original Xbox, hence why it was such a solid port... But the extra CPU overhead did enable some new graphical and gameplay mechanics.

Ram is always a bottleneck, you can never have to much, it can never be fast enough.

I never stated the Xbox One X wasn't a console worth getting... For some it certainly is the best purchase right now.
The bulk of it's improvements over other consoles is just resolution and framerate though... And not everyone actually gives a crap about those, hence the Nintendo Switch and Wii being such a success.

Visual fidelity adds to gameplay, better visuals can drive up the realism which bolsters immersion allowing you to get lost in a games world.

They aren't disconnected as much as you think.

Jaguar is trash, no two ways about it.
The Xbox One X is certainly GPU limited because it's chasing 4k... At 4k you are always GPU limited even on PC, but that doesn't mean the CPU isn't a bottleneck either, far from it.

As consoles become more PC like and the PC gets more console liked... And the baseline hardware of the consoles haven't shifted much on the CPU side of the equation... The CPU needs of the PC is stagnating for gaming.
I mean shit... I have a Core 2 Quad PC as a spare/test/modding rig that is running 8th gen games, that wouldn't have happened if the 8th gen consoles had decent CPU's.

If you were to point to any other console generation transition you would have needed to upgrade your CPU at-least once... People with rigs from a decade ago can still play the latest games.

Halo 1,2,3 and 4 are clearly last generation games held back by last generation technology in terms of scope and mechanics though, the Master Chief Collection "touches them up" a little, but it's not entirely a new or better experience.

Also I don't think all the titles in the MCC are 1080P/4k either. Halo 2 was 1328x1080 on base hardware, no idea what it is on the Xbox One X, I would assume dynamic? Can't be arsed looking it up.

I don't think you pay enough to the PC to make such an assessment though.

Ashes of the Singularity, 2016. - Direct X 12 and a CPU showcase.

60fps is not going to be guaranteed... Having a more powerful CPU is also not going to guarantee 60fps. - Because you know what also influences framerates? GPU. - If you are GPU limited you are still not going to get 60fps.

You have a render time budget remember.

For a moderator you sure like pushing an argument, very mature. I'm trying to end the Fable 3 talk but you keep going. I won't backpedal, I'll just admit you're a great person with a thick cock.

Half Life 2 ran pretty crappy on the OG Xbox from my memory. A nice mix of CPU and GPU bottleneck with soupy textures given the lack of RAM I'm sure. Its a shame we don't see developers making slide shows to push physics! Might have been different if it were really built for Xbox.

As I mentioned before, we saw the 6th and 7th gen really struggling with limited RAM. PC's were taking advantage of significantly more RAM than consoles had during those generations. However, the 8th gen is the first time it felt like consoles have plenty or at least enough RAM. Even on PC 8GB is generally fine.

Even if the X1X were supported as a lead platform, I don't think that would mean a base X1 port would be impossible. The primary difference of X1 and X1X GPU power, that's seemingly the easiest aspect of games to scale back given its mostly effects. So yeah, the biggest benefit of X1X is resolution and frame rate... but sometimes textures improve given the RAM increase, some games also use the extra GPU power to enable or increase effects.

So X1X gets people more immersed? I can agree on that but I don't feel high visual fidelity is necessarily that important.

The 8th gen CPUs are the most capable trash I've ever seen. I mean a game like Horizon 4 at 60 fps!? What a pile of shit. Either way, I'm glad more capable CPUs will be in the next gen consoles for practical reasons.

The funny thing about games in MCC, they're old but their scope seems bigger than many modern games that are more linear in comparison. Which gets back to a point I made many times already, better specs doesn't always mean increased scope.

I believe the only content that isn't 1080p/4K at all times is the Halo 2 Anniversary campaign with enhanced visuals enabled. The resolution does become 1080p/4K with classic graphics though.

Ashes of Singularity simply wouldn't work on console CPUs? Also, is there an optimization issue or would scaling back its CPU needs really changes the experience of the game? I've seen the game and it seems to be a fairly standard RTS, maybe it would just run like shit on consoles during heavy action? For the record, I was already aware of this game because it often looked at for its CPU demands.

The 8th gen consoles are too limited to achieve 60 fps in many games. There would be too much resolution/graphics compromise and there is already too much CPU bottleneck to achieve that. In the next gen though, if the CPUs are as capable as we hope, CPU bottleneck is going to be less of an issue. Meanwhile 1440p to 4K will likely become pretty standard. Taking all that into consideration, it should be easier to give 60 fps options in the next gen versus current gen.

A lot of work that could be better made at the CPU have been made on the GPU because of the lower performance of the CPU compared to it. So for games like competitive online, fighting and racing 60fps is usually the first target, then resolution second. And for that they may have to simplify effects and other IQ elements to hit the performance budget.

Also I don't see anything wrong on pemalite posts. He isn't breaking any rules nor using his position as moderator to demand you shut up or accept his argument. So I don't see what a moderator have to do different than you, like I also find strange when people demand better behavior from others because of the position/job, behavior they don't uphold themselves.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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