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JEMC said:
^Nowadays it wouldn't be politically correct, and I belive Cyberpunk 2077 will piss off a lot of people with some of its content, so I understand why they don't want to add more troubles to the list.

It's a shame about the key characters, but The Witcher and this seem to be games with a strong emphasis on the story, and they don't want us to ruin it.

Unfortunately yeah, CDPR is aiming at mass market and although they have popular pen&paper RPG as basis, they can't afford to commit fully if they don't want to be on the wrong end of entitled modern gaming "journalists" (which they already experienced with 2077).

As for TW3, it is no wonder, it walks the line between RPGs and action-adventures, and quite often fails as former, but excels as latter.

Bofferbrauer2 said:
HoloDust said:

New Cyberpunk 2077 details about player aggressiveness, garages, radio stations & branching stories
https://www.dsogaming.com/news/new-cyberpunk-2077-details-about-aggressiveness-garages-radio-stations-branching-stories/
Just a few days ago, a reddit user, asked CD Project Red about the limitations of acting violently towards NPCs (non-player characters) within Night City. CDPR responded by saying pretty much what we already have seen in games like Skyrim. You can basically attack almost anyone, except key characters tied to the story and of course children NPCs.

I really miss the days when RPG devs were creative enough to let you really do as you like - you could kill right about everyone in lot of older RPGs and finish the game.

And Fallout 1/2 even had Childkiller reputation, which gave you -30 to reaction from both good and evil NPCs and you got bounty on your head.

Yeah, the fun of finding out how to kill Lord British in every Ultima game. Good times...

Or in later Might&Magic titles killing all the civilians in the towns and cities, and then the guards. Wizardry 8 allowing to kill every single NPC in the game (though doing it too early results into a walking dead situation).

Good times indeed...when RPGs were trying to be as close as possible to its P&P roots - all about options.

Not sure that I remember what was the last one that I've played that had that freedom...