curl-6 said:
I dunno, those towers are always where there's a bunch of enemies and the Wii U can struggle in areas with a lot of enemies and physics in play at once, maybe they figured the framerate would become a slideslow if you could break the tower apart in a complex way during an encounter. I doesn't really strike me as a big deal to be honest, it's certainly imperfect but then I can't think of a single game with physics where there isn't some omission or oddity. |
Well, if you replace physics with certain set of rules that always apply, I could certainly name a few, especially from immersive sim branch of game design, but yeah, most of games that have physics also have omissions and oddities.