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curl-6 said:
HoloDust said:

I don't think it's really all about boundaries of the platform - for example, there's absolutely no reason why you shouldn't be able to chop, set on fire or bomb Bokoblin wooden towers (or any wooden fence while we're at it), yet you can't, and that is design desicion (one of many that makes BotW mechanisms inconsistent).

I dunno, those towers are always where there's a bunch of enemies and the Wii U can struggle in areas with a lot of enemies and physics in play at once, maybe they figured the framerate would become a slideslow if you could break the tower apart in a complex way during an encounter. I doesn't really strike me as a big deal to be honest, it's certainly imperfect but then I can't think of a single game with physics where there isn't some omission or oddity.

Well, if you replace physics with certain set of rules that always apply, I could certainly name a few, especially from immersive sim branch of game design, but yeah, most of games that have physics also have omissions and oddities.