curl-6 said:
Switch ports from PS4/Xbone do tend to retain most of the 8th gen rendering techniques though, whereas PS3/360 versions of crossgen games almost universally axed all that stuff. But yeah, RAM followed by GPU were the biggest differences from PS3/360 to PS4/Xbone/Switch, whereas it's looking like the biggest gain going to Scarlet and PS5 could be CPU.
That's not quite an apples to oranges comparison though; Witcher 2 wasn't open world for one thing.
So a big leap then. Thanks, I was curious as while it interests me I'm not an expert on technical stuff. |
RDR1 and GTA V are though. And you understood the point. Most if not all technical limitations are surpaseable if you cut down enough on the game. And as pemalite said, the biggest plus Switch have that WiiU didn't for the ports is that the architeture is more modern and closer to PS4/X1 so the cuts are less heavy than if ported to last gen.
Mr Puggsly said:
Witcher 3 is gonna be a functional product on Switch. No cut content, it will probably be around 30 fps with dips, it will ultimately be the same game. I agree, better graphics is great especially after ~7 years into a gen. The mid gen upgrades were also great for a visual boost. I also agree the specs can be used in other places. I'm saying games don't necessarily take advantage of specs to make games more ambitious, that's often the case. You're saying "all games." I'm saying most games won't really utilize the new specs to make games more ambitious or increase scope, etc. I was careful about my word choice. The 8th gen had a huge spec boost, there could have been surprises there as well. I'm simply arguing they were few in regard to game design. I argue the 8th gen mostly felt like 7th gen with extra polish. But as the games were designed, much of it could have worked fine on 7th gen from a game design perspective. |
They are cutting a lot for Witcher 3, there is no other way around it. I guess what you mean is that the gameplay elements will be kept.
Mid gen upgrades I can agree weren't needed and that the games didn't really improve outside of graphics due to them, but the fault would be that they had to keep support for the baseline versions and also kept same architeture due to compatibility. So in this case very bad CPU that held down the GPU more than it should.
Nope, I the "all games" you are saying, which I don't remember saying, would be that any game could benefit from a better HW to improve scope. Still I wouldn't say all games, because there is plenty of shovelware and indies that would run "exactly" the same if released on PS3.
Plenty of games would have a very lower NPC count and physics if CPU was worse (that is a game design element), but also the bad CPU of both consoles also limited the ambition one could go for on PS4/X1 so it had more juice for graphics on GPU than gameplay on CPU.
If one was willing most of the games today with some heavy tweak could play on PS2 perhaps even PS1. But you can be sure a Halo designed exclusivelly for X4 would have potential to be better than having to launch on X1 base. If the game will be better than og Halo that we can only know when it releases and won't be fault of the better HW if it is worse Halo or game.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."