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Mr Puggsly said:

I'm not interested in talking GFW, we know it was a bad effort. Also, the Windows Store being taken less seriously than Steam isnt relevant. The idea is growing an audience and Im sure thats happening with each notable release. I'm just not interested in the talking points youre pushing on that stuff. Its not gonna be Steam but it can have an audience.

And yet... You seemed to be talking about them.

Mr Puggsly said:

I'm saying not every game on Steam gets a big PvP audience. Popular console MP games arent necessarily the same ones on PC. I think Halo MP will do really well on Steam, but I dont feel the same for Gears MP.

Gears Multiplayer would do well on PC if Microsoft actually released the game to the appropriate audience where PC gamers actually buy games.

Halo Multiplayer has already proven to be a big hit with Eldorato. - I expect good things with the Master Chief Collection to be honest, they have the foundations for something fantastic.

Mr Puggsly said:

Commiting to PC gamers doesent mean putting everything on Steam. I've played Halo Wars 2 on PC, it works fine on the Windows Store. Game Pass is an awesome deal for PC gamers as well, espeically if you just want to use the store for exclusives.

That is fine, that means I don't commit my wallet to Microsoft's games and they can have my criticism instead. - It's also free!

Halo Wars 2 needs a Steam release, mostly for the population boost, the game didn't sell well even on release so it never had a great population even on console... That is one bonus of Steam titles, more multiplayer bang for your buck potentially thanks to the larger audience.

Mr Puggsly said:

Let me clarify in regard to Fable 3. If they really care to make money, they need to get rid of its GFW DRM. Also get rid of any need of CD Keys. Several games on Steam have done this. I think we will see a Fable 3 remaster before they attempt to sell the Steam/GFW version.

No. Let me clarify, it's not hard to give Steam more keys to sell more copies, it would take a few minutes for Microsoft to generation more, there are games still being sold on Steam which is still tied to games for windows live and they are fine.

A remastered version of Fable 3 would be awesome, hopefully they fix some of it's larger story-based issues to boot. (I.E. The time skip.)
But I think we are more likely to get a Fable 4 before that happens.

Knitemare said:
Am I the only one who got dissapointed at the graphics? Even 360/PS3 era games looked slightly better. When i was watching the teaser, and the video started, i tought it was like an ad for a cheap android game, until MC appeared on screen...

They are taking the art style back to Halo: Combat Evolved, so it's got a very clinically clean look, which isn't actually a bad thing... It's certainly going to be less dark and gritty than what we saw with Halo 4 and 5.

Visually the rendering pipeline is pretty damn impressive from the trailers presented, but we don't know what hardware is being used to run it yet.

Only one thing that irked me was some of the Depth-Of-Field transitions and some 2D sprites stuck out, but that are small technical niggles really, I would assume the full release would have that ironed out... Or you just play it on PC.

Mr Puggsly said:

Look at Switch, in practice much of its content looks like 7th gen games. Yet its doing fine running Witcher 3 and I credit that to Switch having plenty of RAM compared to 7th gen consoles. I get the impression bringing Witcher 3 to Switch was easier than Witcher 2 to 360. The advent of dynamic resolution also helps Im sure for performance.

It helps that the Switch actually has modern hardware from a technical perspective, more modern than the base Playstation 4/Xbox One in many aspects.

Mr Puggsly said:

Many games this gen didnt really need the power of 8th gen consoles per se. Most of the power just goes into better graphics. However, the biggest limiting factor in large scale games was probably RAM. During the 7th RAM requirements in PC games grew significantly. Muliples times the RAM found in 7th gen consoles.

Last gen baked lighting and shadowing details into the textures is what allowed games to look more impressive than they really did, towards the end of the 7th gen games started to regress in visuals as details started be rendered in real time... But it also meant that as those details were real-time on 8th gen the jump seemed less impressive on a comparative basis. - But the jump was actually huge.



--::{PC Gaming Master Race}::--