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Azzanation said:
TheMisterManGuy said:
I can't shake the feeling that Sony doesn't really understand why the PlayStation 4 was so successful. It wasn't because it was some uber powerful console (Even when it launched, it really wasn't that powerful). It succeeded because it had a diverse library of games for everyone, as well as a successful marketing campaign that capitalized on Microsoft's failings.

With the PS5, I feel like Sony is going in with a misguided approach, thinking PlayStation is some niche hardcore brand when it's really not, by prioritizing AAA developers, and expecting smaller teams to just follow them like Sheep. I'd like to be proven wrong, but I think Sony's mentality next gen has a chace at backfiring.

I totally agree and i am suprised at many in here not seeing this either. When PS2 came out and became super successful, Sony followed with the PS3 with that Hardcore image in mind, because lets face it, casual gamers wont go out spending $899 on a gaming console.

Now lets rinse and repeat. PS4 came out super successful and Sony is following with that same mentality by focusing on the Hardcore audience. If PS5 wants to outsell its competitors it needs to do it at a cheaper price point with AA and A games aswell.

Nintendo and MS also have juggernaut IPs and it just takes a good game launch and its basically 360 vs PS3 all over again. Sony has alot more marker share to lose than the others so they need to be careful. Also they need to drop that censorship BS, that's going to hurt them.

I don't expect Sony to start pushing away AA + A developers. Just look at the amount of indies Sony has published/collaborated on, the VR developers they support, and the amount of "niche" Japanese games on the PS4. Nothing indicates they're shifting to solely focus on AAA level content. The censorship issue seems to be blown out of proportion. To me it sounds like they want to start off the generation with a stronger launch of AAA exclusives/content compared to the PS4. The only thing that would make a PS5 launch a failure would be an incredibly high price point ($599+). I doubt Sony makes this mistake again. We might get a stronger machine than previously imagined, but I'd bet Sony would rather take a $100+ loss on hardware, and break even with software/subscriptions.

MS does not have the same amount of juggernaught IP's as Sony does. God of War, Uncharted & Horizon:Zero Dawn will eclipse the highest selling Halo, with TLOU:PT.II doing so as well. More importantly, Gears + Halo have taken a massive dip in popularity this generation, and nothing suggests this trend will change, especially since the original developers of these IP's are no longer working on them. SIE franchises well sell more, review better, and move more hardware, compared to MS IP's. Its going to take more than a few studio acquisitions to overcome that.