By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chrkeller said:
I can't see claiming BotW was restrictive. The game pretty much let the player determine how to play the game. You speak of Gerudo Valley.... completely optional, the player doesn't even have to go there. I haven't played Morrowind, but I have played Oblivion and Skyrim. Both have linear stories. Meaning the story has to be played sequentially. BotW the story can be played in any order and any aspect can be skipped. I can do all 4 dungeons, no dungeons, or anything in between. I can also do the dungeons in any order that I choose.

Bethesda peaked creatively with Morrowind and then turned on full mainstream mode after that (which produces dumbed down versions of TES) - you can do whatever you like in Morrowind, kill everyone and still finish the game.

I know some people love their BotW for its "freedoms", but hopefully and eventually Nintendo will make a game that actually has said freedoms to full extent and maybe then those people will realize how much BotW is lacking.

psychicscubadiver said:
HoloDust said:

Well, different strokes I guess - for me BotW, apart from certain aspects (that are still very case by case) is actually very limiting and constrictive game.

Where can I get some of whatever you're smoking?

Sure...you just need to lay off BotW cool-aid and widen your gaming horizons (especially with older games that didn't catter to mass market) and it will come to you very quickly.