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Wyrdness said:
HoloDust said:

Well, different strokes I guess - for me BotW, apart from certain aspects (that are still very case by case) is actually very limiting and constrictive game.

BOTW is the very opposite of constrictive it's the game that allows the most amount of options to any random situation that arises this is why the are players still finding new tricks and ways to approach the game even today.

I'm afraid I can't really agree - BotW is quite restrictive game that has few mechanisms that indeed make some of its gameplay free-form to a degree, yet that's where all the freedom ends...on mostly non-important stuff, at least from my POV.

For example, try getting into Gerrudo town on any other way than only one predetermined by game. Nope.
Meanwhile in Morrowind...want to make some custom spell that inflicts damage to strength on half a town? Sure, craft it if you know how to. You don't even have to do the main quest and still finish the game...or make NPCs do it for you.

From my POV (which is admittedly RPG one): BotW has (limited) freedom in some, overall, less important things, that result in lot of flash, but are ultimately just a fluff. Morrowind has meaningful freedoms, because it was made still in days when Bethesda was making RPGs based on P&P principles (which are the ultimate freedom in gaming).

Cerebralbore101 said:
HoloDust said:

As I said, different types of freedoms, not just in class and skills.

I'd say you don't know your Morrowind anywhere near as much as your BotW if you think that BotW has more freedom - which is fair I guess, Morrowind is game you can play in so many different ways.

Morrowwind's acrobatics skill was almost like a precursor to BotW's gliding. Not having to navigate around mountains, and other obstacles was gamechanging. What I really loved about Morrowwind, was that every dungeon was handcrafted. Everything had a story to tell in that game, even the books. You could just wander into a Daedric ruin, or a Vampire lair without knowing it. Looting the Vault of Vivec city was a freeform quest and one of the most enjoyable in the game. Having guards that weren't pushovers was great. Morrowwind was bursting with factions and quests. You had three Great Houses, Imperial Temple, Tribunal Temple, Legionaries, Fighter's Guild, Mages Guild, Thieves Guild, and Morag Tong.

Too bad Morrowwind has aged terribly. I'd kill for a remake of that game. But Bethesda's entire game design these days is flawed. Even Skyrim feels simple and stale compared to BotW. 

I'd say that BotW gliding is "influenced" by Just Cause, but I get what your saying. Morrowind has so much options how you can play and experience its world - and if you choose to get into magic - oh dear.

Unfortunately, Bethesda is on the steady decline creatively since then, though even Morrowind was in some things step down from Daggerfall - so if we're ever to see remake (true to its original, not mainstreamed for better sales, as Bethesda would do) it can only come from modding community. Haven't lately checked what's the status of Skywind, but that looked promising.