By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
ManUtdFan said:
All this extra power will be wasted on raytracing, which won't ever deliver photorealistic graphics, unlike path tracing. Don't want no shiny bricks or cartoonish, sterile environments...

And so we will have to wait another 10 years for discernible upgrade to graphics quality.

Path Tracing is Ray Tracing. Not all Ray Tracing is created equal... Games have been dipping their toes into the Ray Tracing waters for over a decade now to various degrees... It's being popularized now because of nVidia and what next-gen hardware might potentially bring to the table.

The biggest limitation to games currently is certainly lighting though, developers over the years have tried their best to 'fake' Ray tracing with baked lighting and so on which occurred heavily during the 7th gen.

I say reserve judgement until we see the games and hardware in action.

I thought raytracing used rays that could reflect, refract, create shadow off one intermediary point. So each ray, regardless of number of rays per pixel, only bounces once. Whereas path tracing can bounce off multiple points, angles from end to end?

Regardless, seeing the demos, path tracing looks near enough photorealistic. While raytracing on the other hand is kinda meh. I'm concerned game developers will prioritize it over texture detail.