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curl-6 said:
HoloDust said:

Yeah, I want games like that as well - just with proper physics that is simulated completely on the world scale, not in limited and case by case fashion.

Well yeah, that kinda goes without saying, we are after all talking about CPUs dozens of times more powerful than the ancient tri-core PowerPC in the Wii U.

I think it's partly processing power, but partly design philosophy.

If, for example, every wooden door in game is bashable with axe, or can be set ablaze, just due to physics beng part of everything, it will influence a lot how designers need to appoach the worlds they are building.

Honestly, I think once we switch to fully physics worlds, lot of Pen & Paper DMs/GMs would be right at home designing video game worlds, since they've been dealing with such things for decades.