Pemalite said:
I don't think that really happened on the Xbox One X often though? I know a few titles did... But it was far from the norm really. That's why next gen will be even better. Freesync Monitor are cheap so it's worth to invest Well. No it can't... I have been over this a millions times on this forum... But I'll go again. Well. it can... I have been over this a millions times on this forum... But I'll go again.
Well i know about all of you mention above no need to write , FLOPS can be used to compare for the same bit workload and the same integer support and functionality . Let say you can compare 32 bit fp to 32 bit fp on the same architecture design CPU or GPU. Like "comparing the same line up GPU like RTX 2070 with RTX 2080. FLOPS can be used to market and to tell the difference between those card, so seller or vendor dont have to write all the detail of the advantage everytime they want to sell better product. Unless if you really want telling all those crazy detail to consumer LOL Like I Said I agree, the problem who the hell want to explain all of those to consumer. LMAO Now you getting out of the topic LOL. Global Foundries have stepped away from being in the fabrication process race... So they are out. We still have more than a year and half and we don't know if Sony/Microsoft planned behind close door, there is still room for theory and prediction 20% density improvement is big , especially combined with 10% performance.
We just predicting for fun , we still don't know how Sony and Microsoft real chip design is and timeline/stage of testing. They might been planned to use 7nm+ Money is important that's why they are looking for future investment not sort temporary sells gain. Spending a lot of money on expansives chip that will be cheaper down the line is very chip proposal , especially when you want to compete on the saturated market. Both companies are ready to loose money to gain consumer and ready to lose some to gain market share. I think myself and many others had hoped that the next-gen consoles would be targeting high-end GPU performance rather than the mid-range that the Xbox One and Playstation 4 eventually settled on to see a bigger leap in general fidelity. bigger leap in infidelity is not determined by how powerful the GPU alone, it need mass market/peoples that using the platform so Game developer can utilize it , optimize it, and develop for the mainstream. Just look at Ray Tracing , it will be a fad it's only small people buy the GPU and no games are utilizing it because nobody by the games. Like I said you're contradicting yourself, you said you want more powerful console but at the same time you are pessimist , with the progrest. Unlike me i am a realist. With all the current leak and progress i am already happy enough, but i still have hope and dream based on the unknown info that can be theorize to used as debate and speculation. But if you optimize for a Geforce 1080Ti, then the same performance gap between the GTX 1080 and 1080Ti will continue to exist. But than nobody optimizing the games for 1080ti except modders or making your own games. Because games are made and optimize for low spec PC or mainstream PC Agree but in reality without optimization hardware is just a bunch of lifeless piece of metal without function. The PC gets optimizations... I think console gamers forget this. Driver is not the only one, they have API and OS and game design . PC GPU are stuck with bloated API and OS and in fact most games on PC are made on low spec PC on mind, it was held by lowest spec PC. And also PC are used for not just gaming, all its power are divided. for console you only need to play games. All of 8 core PC will be divided by driver and OS and API to run multi tasking while console only for games. That alone speak why PC need double the performance of console to run the same games. Again Vulcan is still PC low level API, cannot compare directly to the metal optimization on console, and on top of that Directx 12 is still suck , you cannot beat Vulcan on optimization. Of Course isn't a console thing, but my point is still correct, PC need raw performance due to compatibility on every spec combination on the market, thus it's sacrifice maximal optimization that can only happen on single device like console. Like I said it depend on games developer, not all developer want to re construct their games using console API, most of the times they just lazy and ported directly using Directx or Open GL They could, but... People will whinge. If you follow the progress of price and consumer capability on buying product, 599 USD is very cheap if we compared in 2019 to 2007. There is a thing called inflation , 600 USD in 2007 will be equal to 750 USD in 2020 . Consoles are not for lower socio - economic peoples. In fact , poor gamer will just buy budget PC because they can be used for working and play old games, hell they will mostly buy discounted games and often pirated and play free games. Console is for people who spend more money for simple device and don't want to buy maintaining PC. Console is niche product that's why it's always stay below 200 millions sells. 499 USD is super chips for console that will be release in 2020, if the power ratio is good, the problem with PS3 with 599 price is the price ratio . even Xbox 360 is better in most of the games and came up early. We are still a long way away from a full ray traced gaming world, it might take a few more console generations for rasterization to fall away to the side. That's why a hybrid design will be used in this gean, but we are talking about marketing jargon, not what will Developer used, so ray tracing is still a selling point to sell a console. It's a value-added incentive. Not the be-all, end-all selling point. On console early year it big advantage. Especially if they have less launch games . But remember it's only works if their previous console are the champion on the market and for the consumer. Xbox will struggle because this gen they only got 40 million consumer, so their fans from this gen will only migrate within that number. PS5 in the other hand will guarantee 100 million PS4 player/gamer who like PS ip and have all their games to buy PS5. So as long PS5 is not following Xbox One X disaster or PS3 disaster . They are on great position on the market. But I bet they will be fine , Sony are not stupid. But i do believe Xbox also will do a great Job, but they need to do more than Sony to gain more consumer. Good thing I provided a fairly comprehensive list where successive consoles launched with full backwards compatibility (In hardware!) yet didn't sell as well as their predecessor. That's because the console you mention have other factor that make them failed on the market. Like I said nobody buy PC alone to just playing games alone, and nobody want to spend time using emulator and update it , there is a reason why console exist , people want something simple. backward compatibility is not a big selling point, but it's still a selling point and crucial. Especially if you want all your loyal fans to buy your product and will be a great factor on deciding on buying process "if everything worked as planned " (no more disaster on launching or announcement or wrong at pricing or designing the system) |