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DonFerrari said:
Pemalite said:

The SSD is like a 60-70x increase in bandwidth... And just as impressive on the latency reductions too.

CPU performance should be a no-brainer. 8x-10x depending on the clockrates of the Zen 2 8-core chip and the instructions/workload.

GPU is probably around double the performance of the Xbox One X at most, significantly more once we start talking Ray Tracing.

Memory bandwidth we are probably looking at 50% to double the bandwidth of the Xbox One X, depending how wide they take the bus... But it is likely to be closer to 50%.

It's the storage and CPU that we will see the largest leap with, no doubt about it.

Flops is unimportant, always has. In saying that... AMD's fastest clock on a GPU is the Navi-based 5700XT with it's 1680mhz base clock. You would need 48 CU's at 1680Mhz to break that 10 Teraflop barrier. (Number of CU's * Shaders * 2 Instructions * Clockspeed)

7nm is what they will be using, it's what is ramping up now... They will be months building up chip inventory before the consoles launch, so they need to use what is feasible right now... And that is 7nm.

The GPU side of the equation, the faster the better. Hopefully the next-gen consoles can beat the 4-year old (by that point) Geforce 1080 upon release... But one thing we need to keep in mind is that... Even though the next-gen consoles are based on the PC's Navi GPU, they have a plethora of enhancements which means they are not directly comparable in benchmarks.

The Geforce 2070 is pretty much upper-mid range in performance now... And by 2020 will definitely be a mid-range part with a Geforce 3060 likely being it's equal.
Shows how far back AMD is currently in the GPU space... But at-least they are smashing it out in the CPU space.

I don't expect a $400 USD price point though, I think $500 is the likely target.

I think every console manufacturer is kinda' guilty about "spinning" the truth of their platforms capabilities to some degree or another.

Even doubling the Xbox One X's GPU capabilities is still an impressive task though... One thing we need to keep in mind is that games released for the Playstation 4 Pro and Xbox One X are not utilizing the hardware from the bottom-up, games are still very much designed with the base Xbox One and PlayStation 4 consoles in mind... The next-gen hardware won't have that problem once we are fully transitioned into the 9th gen, so games should look significantly better than the hardware leap relative to the mid-gen refresh consoles would otherwise imply.

Ray Traced sound is not a new thing. I hope that isn't a buzz word that people cling to entering next-gen without an actual understanding of it's ramifications. Haha

Sony is likely piggybacking off AMD's True-Audio though, so the Xbox should have the same capability.

Yes certainly we would have better graphics if games were focused on X1X and Pro instead of the base model.

And my fear for MS is that they keep X1X "current" as the new base model (which would be a double issue as it have more expensive solutions so they wouldn't win much on price) and limit what they can achieve on Scarlet, which also can be a problem on the rumor that Anaconda (or whatever is the name of each version) would be a 1080p version of Scarlet for same game and rest of performance about equal.

Also that reply to HollyGamer and ManUtdFan (you buying a 1080p won't make devs decide you should be the focus =p). Pro and X1X had the options for performance or graphics because they were just "scale" adjustment for baseline, so they made that baseline version and took the simple approach of offer just higher FPS or pixel for the games. But when they milk all for PS5 you won't have choices.

That's exactly is MS plan, all xboxes as low as the S will play everything.