Pemalite said:
The SSD is like a 60-70x increase in bandwidth... And just as impressive on the latency reductions too.
Flops is unimportant, always has. In saying that... AMD's fastest clock on a GPU is the Navi-based 5700XT with it's 1680mhz base clock. You would need 48 CU's at 1680Mhz to break that 10 Teraflop barrier. (Number of CU's * Shaders * 2 Instructions * Clockspeed)
The Geforce 2070 is pretty much upper-mid range in performance now... And by 2020 will definitely be a mid-range part with a Geforce 3060 likely being it's equal.
I think every console manufacturer is kinda' guilty about "spinning" the truth of their platforms capabilities to some degree or another. Even doubling the Xbox One X's GPU capabilities is still an impressive task though... One thing we need to keep in mind is that games released for the Playstation 4 Pro and Xbox One X are not utilizing the hardware from the bottom-up, games are still very much designed with the base Xbox One and PlayStation 4 consoles in mind... The next-gen hardware won't have that problem once we are fully transitioned into the 9th gen, so games should look significantly better than the hardware leap relative to the mid-gen refresh consoles would otherwise imply.
Ray Traced sound is not a new thing. I hope that isn't a buzz word that people cling to entering next-gen without an actual understanding of it's ramifications. Haha Sony is likely piggybacking off AMD's True-Audio though, so the Xbox should have the same capability. |
Yes certainly we would have better graphics if games were focused on X1X and Pro instead of the base model.
And my fear for MS is that they keep X1X "current" as the new base model (which would be a double issue as it have more expensive solutions so they wouldn't win much on price) and limit what they can achieve on Scarlet, which also can be a problem on the rumor that Anaconda (or whatever is the name of each version) would be a 1080p version of Scarlet for same game and rest of performance about equal.
Also that reply to HollyGamer and ManUtdFan (you buying a 1080p won't make devs decide you should be the focus =p). Pro and X1X had the options for performance or graphics because they were just "scale" adjustment for baseline, so they made that baseline version and took the simple approach of offer just higher FPS or pixel for the games. But when they milk all for PS5 you won't have choices.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."