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mZuzek said:

Diablo, Dark Souls and Doom, yeah. Name me one of those that had an initial release after the Switch was already out, never mind being out and selling better than every other console. Those had to come later to Switch, it's just how it was.

I never had save room bugs in over 15 hours of game time, and I'm pretty sure the game doesn't have hitbox or hit detection issues, although sometimes it can feel that way because of the noticeable input delay. I can understand the loading frustrations, but personally I was never bothered by it outside the library area (it's truly horrendous there) and a couple rooms in the cathedral.

I agree that these things need improving, but the game's been very enjoyable for me even with these issues.

Dark Souls Remaster had a release after the Switch was out and sold well.

Well I've had a few save room issues and had a number of moments of hitbox and hit detection issues especially in the second boss battle where the issue really turned up for business with attacks going through him causing no damage and some of his attacks hitting behind him with one moment where I got hit and wasn't even in range of the sword and no not the aoe attack either. It would be more enjoyable without these issues plus the counter to that is almost any game can be enjoyable when you look pass the flaws it still doesn't excuse them as we're still paying consumers we should expect many of these issues to be ironed out by launched.