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fatslob-:O said:
Pemalite said:

Chinese manufacturers are bringing the price down, market penetration of 4k is going to keep on growing, that's the reality, that's the facts.

Not fast enough since the vast majority of households only replace displays every 5+ years ...

Plenty fast enough. With already millions of televisions already sold... With the majority of panels now being shipped as 4k... And with more than a year before next gen consoles launch... And with an expected lifetime of 7-10 years for the next gen consoles to have some sort of relevancy.

Clearly Sony and Microsoft agree, hence the Playstation 4 Pro and Xbox One X consoles that target those with higher resolution (4k) panels.
Not to mention that 4k consoles bring a plethora of benefits to 1080P panels via super sampling anyway.

Plus other avenues like Youtube, Netflix, Amazon, Blu-ray and so on are bringing out 4k content all the time right now.

Lots of demand and movement on this front, no point denying it now.

fatslob-:O said:

This is AMD's plan currently ... 

When they introduce 'hardware' for ray tracing, it'll only be done for "select lighting effects". If AMD aren't thinking about attempting "full scene ray tracing" on local devices such as consoles, there's almost zero chance console manufacturers are thinking about attempting both 4K and full scene ray tracing ... 

You forget not everything is or needs to be rendered at native resolution.

It is only early days with Ray Tracing, Developers are still coming to grips with it, let us see how far they take it.
Either way... The Ray Tracing Wars will begin they will.

fatslob-:O said:

If you're doing real-time 4K uploads then anyone would best be sure that they have the uplink speeds to support that ... 

You can do 4k on Twitch with just 15Mbps.
You also don't need to upload 4k records in real time, the XBox One for example you can record in-game footage and upload it at a later date or even whilst you aren't using the console.

fatslob-:O said:

Demand for 4K content in general does not equate to demand for real-time 4K uploads. Just because Netflix or some other video content providers requires their content be in 4K doesn't mean that people will hold the same standards for other types of content such as real-time video streaming ... 

If people are demanding to consume 4k content... Then people will be trying to meet that demand. - It's the new era of content creation and media consumption, it's been happening for awhile.

fatslob-:O said:

It's easy enough to downlink 4K content but doing real-time game streaming requires good uplink speeds so why would devices like consoles need to have good support for real-time 4K streaming anyways ? I don't think you've answered this question yet ... 

Not everyone lives in the US... Much of the world has oodles of bandwidth, especially in metro areas.

fatslob-:O said:

Is there ANY good reason why consoles must be able to do real-time 4K streaming when the much of today's uplink speeds can't support it ? Heck, is there any reason why this functionality must be integrated into the device when people can opt-in to use capture cards instead ? 

Because consoles are becoming more PC-like and offering more and more options because everyone has different needs/wants/desires? Nothing wrong with that either.

Capture cards are so 1999 TBH.

fatslob-:O said:

@Bold Not really because Intel still don't make discrete GPUs ...

Doesn't matter. Again, the GPU architecture/technology is actually irrelevant.

fatslob-:O said:

At least the HTPC crowd would care if it was Vega or Navi. Every time AMD changes the display or video engines supporting different codecs, interfaces, and standards even within the same architecture. Their Raven Ridge platform which features integrated Vega GPUs have full fixed function VP9 decode while their desktop Vega counterparts do not ... 

Nope. The HTPC fanatics wouldn't care if it was Vega or Navi. They care about the specific video encode/decode blocks... Ironically this is another sore spot for AMD and has been for some time.

fatslob-:O said:

Nvidia stopped being price sensitive with Tegra since the X1 was a failure so now customers have to pay $1300 for an integrated Volta! 

Not really a failure. Now that they have a big design win with Switch.

fatslob-:O said:

What if integrated Navi came with HDMI 2.1 support ? 

Can't think of any HDMI 2.1 devices that can do 4k 120Hz correctly. There are TVs and monitors that can do 4K 120hz, by using Y′CBCR with 4:2:2 or 4:2:0 subsampling... So I don't see the importance personally.

But no reason why they can't backport it to an older Graphics Core Next design anyway... Wouldn't be the first time AMD has done that. (Hence why some of their mobile chips had better video engines than the desktop GPU at some points!)


fatslob-:O said:

Depends on what you mean by 'mobile'. If you meant Smartphones then Intel already gave up on that and are going to auction off their modem unit. If you meant ultra-portable slim notebooks then there's a relevant enough market for it but even that's changing since ARM might become a real threat and connectivity like 5G is getting more important ... 

Notebooks, 2 in 1's. Not sure why you are bothering to Smartphones into the conversation when the topic is about Intel considering their irrellevency.

fatslob-:O said:

There's arguably a stronger case for AMD to hold off on mobile even if their GPU architecture isn't the issue since Ice Lake will still likely trounce AMD's 2nd gen Zen mobile offerings. No reason for AMD to rush when their success in mobile are entirely contingent upon Intel failing over there ... 

Hopefully, Intel's manufacturing group will die off soon ... 

AMD doesn't need to beat Intel, they just need to offer a good product with good performance at a good price with decent power characteristics and features.

Intels 6-core mobile chips absolutely dominate AMD in heavily threaded scenarios and will often turbo up higher for longer to boot.

Intels manufacturing is still relevant... Their successive process nodes are still on track for their targeted scheduled releases.




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