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RolStoppable said:
Barkley said:

Digimon Cyber Sleuth, a game that sold... 500k? Maybe less? Had 240 Digimon.

Pokemon Sword & Shield, a game that will sell 15-20m: Will probably have 300-450 Pokemon. "Oh no it's too much work!" Not only will it sell 15-20m but they'll release a third version to milk the same work for at least another 5-10m.

So we have a game probably making roughly $20m in revenue vs a game making at least $900m in revenue... and if you're lucky S&S will have twice as many creatures. Nice. We're not going to do more work, but we will make more money than we know what to do with.

I would very much like to see what the budget for Sword and Shield is.

Where did the $2.5 Billion + money from Pokemon Go disappear to?

Is your post supposed to be taken seriously? It comes across as a demand that the number of creatures should scale with the sales.

The amount of effort/work and budget should scale with sales. If a game that makes $20m in revenue can manage to have 240 high quality animated creatures than a game that makes $900m+ in revenue can manage much more. Pokemon has never appeared to have a large budget while being one of the biggest earners in gaming.