curl-6 said:
They are a little annoying, but not as bad as I was led to believe honestly, with a lot of people on other forums labeling them as terrible enough to be a total dealbreaker, which for me at least isn't the case. Digital Foundry measured the load times from the hub into a race as between 38 and 41 seconds on Switch vs 24 on Xbox One X and 26 on PS4 respectively. So hardly ideal on any platform, but not game-ruiningly dreadful either. Hopefully it's something a patch can address. Overall, they're certainly a drawback, but in my opinion outweighed by it running smoothly throughout and looking nice. |
Yeah I thought 20 vs 50 must be the most extreme case, that was for Sewer Speedway so might be the worst track for loading. I imagine the Loading times is due to compression, the Switch CPU having to uncompress data as it's loaded into ram. The Switch version is only 5.7gb while the PS5/XBO version is 15gb+. Might be a consequence of them trying to fit the game on a cheaper cartridge. But that's just a theory. Getting the file size down without substantially increasing load times shouldn't be a problem, and isn't for a lot of other Switch games afaik. Probably just the way Beenox chose to do it.







