RolStoppable said:
The fact that online multiplayer has been put behind a paywall on consoles must make people believe that there are significant costs involved, but there aren't. Besides, the costs for an online component are already covered by the price of any given game, so the paywall's purpose on consoles is to make gamers pay for the same thing twice, all under the disguise that they are getting good value for their money. Google is more than willing to take losses. Their Youtube platform has been a money sink for many years, but they've been okay with it because of the synergy with their core business; that is, collecting huge amounts of data of users to provide them with ads of products they may like which in turn brings in lots of money from ads. |
Got a source to back up your little cost claim? This isn't the days were each company has their own servers. The Big 3 are providing their own networks for devs to use. And stores, which millions of people are downloading full games at over 25GBs a pop.
And there's a huge difference between a platform with 100s of millions/billions of users to a side project that is going to try to piggyback off of the former. If Google hasn't gotten millions of people people using the service in the first couple of years and are losing money on the venture, you bet your ass they will pull the plug.