RolStoppable said:
You had made the point that gamers at large care about game ownership and the option to resell their games - therefore making it hard for Stadia to be an appealing product - to which I answered that there's a trend of gamers giving up their ownership rights. Online multiplayer games spearheading the shift to digital is a logical conclusion because people like convenience. Multiplayer games get replayed way more frequently than single-player games, so a digital copy on the HDD to avoid disc-swapping is convenient. Games like The Division and Destiny 2 have also been reported to have a digital share that is notably above the average. But regardless of the shift to digital games, there's no good reason to be paranoid about physical games going away. To reiterate key points of this thread: Neither pricing or game ownership rights will be a serious problem for Stadia's chances for success. What will make or break Stadia is how much Google is willing to invest in exclusivity rights to draw gamers to their service, plus the general acceptance of game streaming as a whole where the typical problems are unstable internet connections and input lag. |
Right. I understood you were making the claims in the bolded. I'd just like to know what source these claims are derived from. Especially the 50% is multiplayer claim.