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Pemalite said:

They tend to do that every console generation...

Hence why it's called a "generation" where there is a break-away in technology.

Except there is no "break-away" in technology since the new systems will be backwards compatible with old software so I don't see eye to eye with this argument ...

And there's also no guarantee as well that the OS will become more demanding considering we saw a decrease in OS requirements during the middle of 7th and 8th gen ... 

Pemalite said:

And? That wasn't an Auxiliary ARM processor, nor does it mean that the PS2 having the PS1 chips for things like I/O and backwards compatibility mean that the Playstation 5 will have Auxiliary ARM processors.

My point still stands in spirit regardless. There's no precedent to rule out an auxiliary processor in a successor ...

Actually, it could stand in full if we take a look at the lines of Nintendo handhelds where they had auxiliary processors for the longest ... 

Pemalite said:

Certainly not definitively.

Considering the PS4 Pro came with an ARM processor it's pretty much a done deal at this point ... 

I could care about the platform branding such as 'PS5', what matters most is the underlying technology since after all the Wii only proved to be an overclocked Gamecube ... 

Pemalite said:

Downsampling is glorious. Don't knock it.


Even cheap chinese brand televisions are rolling out with 4k these days... Most western markets have the majority of Telvisions shipped as 4k panels now.
https://www.broadbandtvnews.com/2019/05/09/western-europe-leading-4k-tv-adoption/

4k is certainly relevant. 4k is here. 4k adopting is increasing.

Ray Tracing will have hardware dedicated to the cause in Scarlett, so there is no reason why it can't hit higher resolutions with Ray Tracing enabled.

Downsampling would be a waste of power according to most developers ... 

Majority of shipments currently maybe 4K displays but it's useless since households have a very slow replacement cycle ...

Even with RT cores, it's still a huge performance killer as we see on Turing. I imagine most devs will also want to do their lighting/shadowing effects in RT as much as possible thereby increasing the stress on the hardware. They want more than just RT reflection or RTAO. They'd also like to have RT soft shadows, RTGI, RT transparency/transmittance, RT sub-surface scattering, etc and there's no telling what else ... (most developers will probably blow their ray budget on lighting effects over higher resolutions)

Pemalite said:

No you don't.
It all depends on that bitrate and the encoding used.
H.265/HEVC can bring it down to 15Mbps easily enough... Get aggressive and I don't see why 10Mbps isn't feasible.

The next gen consoles should have hardware support for that.

Well. The US isn't the world... In city limits I would assume the average broadband speeds are much higher.

If you're using a low bitrate, why even stream in 4K at all ? 

Sure using a low bitrate is possible but by then you pretty much effectively killed the use case for 4K streaming which was it's higher pristine image quality ... 

Just about the entire world sucks at fixed broadband aside from South Korea or Singapore so it's not just in the US where half the people can't even get 25Mbps on down link! 

Pemalite said:

Yes and no. The CPU is still tasked with some jobs, even though the encode job can be hardware accelerated.

Then that's just an implementation detail specific to them. No reason why the encode can't be completely fixed function for even lower CPU overhead ... 

This whole thing about the next gen console CPU performance is overblown and exaggerated. Most developers will go on to target many more materially inferior PC systems in comparison to next gen consoles. What are developers going to do when people like me who have CPUs that are overclocked to the limit and aren't all that old but they determined that it's somehow not good enough to play new games ?! Do you not see how outrageous it is where developers won't target configurations out there of which the vast majority of them have even wrose CPU performance than mine ?

Pemalite said:

That is just the nature of AMD's cadence. - The Ryzen 3700u should have been a 7nm chip based around Zen2, rather than 12nm and Zen+.

And no. That isn't a fault of the software over the hardware, it's been documented thoroughly and is replicated regardless of software set-ups. (I.E. Linux vs Windows, old vs new drivers, different games etc'.)

I do have a Ryzen 2700u device, so I know first hand.

The Ryzen 2500u has less CU's and lower clocks, so when you are gaming it's able to use more of it's TDP budget to increase the GPU clockrate resulting in higher overall performance over the 2700u.

But if you throttle the 2700u's CPU, then the chip is able to sink more of it's TDP headroom into driving the GPU clockrate up resulting in better performance.

AMD just didn't balance it's chips very well. Or bin them appropriately, they should have binned the 2700u a little more aggressively so they can hit higher clocks with lower power consumption.

@Bold Well, no because that happens to Nvidia as well with their Tegra series. For instance their K1 chip, which debuted an integrated Kepler GPU was introduced TWO years after the desktop counterparts. For the X1, it took 2 quarters for it to debut after the desktop parts and it was their fastest lead up to an integrated solution by far. Nvidia has only JUST started shipping their Drive PX Xavier boards recently which features the Volta architecture from nearly 2 years ago ... 

It makes absolutely no sense to single out AMD for their slow lead up times on an integrated solution when it's the same for others like Nvidia. There's only so much you can develop in parallel with chip design and integrated graphics isn't one of them ... 

Whatever the issue is you have with your Ryzen 2700U device, you have unrealistic expectations as to how chip development progresses ... (even if AMD wanted a 7nm APU badly for their lineup it can't happen in under 6 months)