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fatslob-:O said:

It makes zero sense for console manufacturers to throw away years of work just to redesign an already competent system for the sake of it ... 

They tend to do that every console generation...

Hence why it's called a "generation" where there is a break-away in technology.

fatslob-:O said:

Other systems had auxiliary processors before like the PS2 which pretty much included all of the PS1's hardware so there's still precedent where the successor hardware came with an auxiliary processor ... 

And? That wasn't an Auxiliary ARM processor, nor does it mean that the PS2 having the PS1 chips for things like I/O and backwards compatibility mean that the Playstation 5 will have Auxiliary ARM processors.

fatslob-:O said:

PS5 in all likelihood will come with some ARM cores ... 

Certainly not definitively.

fatslob-:O said:

31% in only America ? Yeah, I'd say that's pretty insignificant when we count in the rest of the world ... 

Doing down sampling is arguably a waste power when developers could stand to make a bigger improvement by targeting higher visual quality features like RT ... 

Downsampling is glorious. Don't knock it.

Even cheap chinese brand televisions are rolling out with 4k these days... Most western markets have the majority of Telvisions shipped as 4k panels now.
https://www.broadbandtvnews.com/2019/05/09/western-europe-leading-4k-tv-adoption/

4k is certainly relevant. 4k is here. 4k adopting is increasing.

Ray Tracing will have hardware dedicated to the cause in Scarlett, so there is no reason why it can't hit higher resolutions with Ray Tracing enabled.

fatslob-:O said:

Considering Google Stadia needs at least 35Mbps on down link to stream games at 4K then you'll need 35Mbps as well on the up link to do some game streaming at 4K in decent quality ...

Seeing as how most US states don't even hit 35Mbps on the up link, people should be more concerned about their fixed broadband speeds becoming a bottleneck before the CPU in their device does ... 

No you don't.
It all depends on that bitrate and the encoding used.
H.265/HEVC can bring it down to 15Mbps easily enough... Get aggressive and I don't see why 10Mbps isn't feasible.

The next gen consoles should have hardware support for that.

Well. The US isn't the world... In city limits I would assume the average broadband speeds are much higher.

fatslob-:O said:

All of this is made irrelevant by the fact that we have hardware accelerated video playback so no extra compute overhead is needed to do 4K streaming regardless ...

Yes and no. The CPU is still tasked with some jobs, even though the encode job can be hardware accelerated.

fatslob-:O said:

@bold That's just the nature of chip design. You're always at least going to be 6 months to 1 year behind on incorporating the latest architecture in an APU ... 

As for the last line, that's likely more of a problem with the faulty software than the hardware ...


That is just the nature of AMD's cadence. - The Ryzen 3700u should have been a 7nm chip based around Zen2, rather than 12nm and Zen+.

And no. That isn't a fault of the software over the hardware, it's been documented thoroughly and is replicated regardless of software set-ups. (I.E. Linux vs Windows, old vs new drivers, different games etc'.)

I do have a Ryzen 2700u device, so I know first hand.

The Ryzen 2500u has less CU's and lower clocks, so when you are gaming it's able to use more of it's TDP budget to increase the GPU clockrate resulting in higher overall performance over the 2700u.

But if you throttle the 2700u's CPU, then the chip is able to sink more of it's TDP headroom into driving the GPU clockrate up resulting in better performance.

AMD just didn't balance it's chips very well. Or bin them appropriately, they should have binned the 2700u a little more aggressively so they can hit higher clocks with lower power consumption.



--::{PC Gaming Master Race}::--