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Pemalite said:


Well no. Backwards compatibility doesn't necessitate the need for the same OS.
Virtualization is a thing, the Xbox One runs multiple Operating Systems such as the Xbox 360 OS on top of the main OS when doing backwards compatibility.

In short, I am not willing to assert something as "fact" when we simply have absolutely zero evidence to substantiate such claims... And neither should anyone else.

It makes zero sense for console manufacturers to throw away years of work just to redesign an already competent system for the sake of it ... 

Pemalite said:

Only the consoles that released in the Playstation 4 family had an auxiliary ARM processor.
The Playstation 3 did not, the Xbox did not.

Again... I am not willing to assert something as "fact" when we simply have zero evidence to substantiate such claims... There may be enough CPU capacity this time around across two CPU cores to make such auxiliary chips entirely redundant.

Other systems had auxiliary processors before like the PS2 which pretty much included all of the PS1's hardware so there's still precedent where the successor hardware came with an auxiliary processor ... 

PS5 in all likelihood will come with some ARM cores ... 

Pemalite said:

31% of TV's that are 4k capable is not an insignificant number.

Plus many 1080P users see value in a 4k console due to the benefits downsampling brings.

Steam is also the PC which is an entirely different demographic and is thus disingenuous to assume that they are representative of the Console+TV market.

Sony and Microsoft have been relatively successful with their "Enhanced" consoles that are chasing those higher resolutions, that is only going to continue as we enter the next gen. (Which is still over a year away from release mind you... So 4k will only gain more prominence over the next few years naturally anyway.)

31% in only America ? Yeah, I'd say that's pretty insignificant when we count in the rest of the world ... 

Doing down sampling is arguably a waste power when developers could stand to make a bigger improvement by targeting higher visual quality features like RT ... 

Their enhanced systems still only accounts for the minority of their total hardware platform sales ... 

Pemalite said:

Why?

Considering Google Stadia needs at least 35Mbps on down link to stream games at 4K then you'll need 35Mbps as well on the up link to do some game streaming at 4K in decent quality ...

Seeing as how most US states don't even hit 35Mbps on the up link, people should be more concerned about their fixed broadband speeds becoming a bottleneck before the CPU in their device does ... 

All of this is made irrelevant by the fact that we have hardware accelerated video playback so no extra compute overhead is needed to do 4K streaming regardless ...

Pemalite said:

We have no idea if AMD's APU's will be any better than their current efforts relative to whatever else is available on the market at the time.

AMD is keeping it's notebook chips a step behind their desktop efforts... Which isn't doing their mobile efforts any favors.

I mean... Take the Ryzen 2500u/3500u and compare it against the higher tier 2700u/3700u... The 2500u/3500u will often outperform the 2700u/3700u in games thanks to how AMD manages it's TDP for the graphics portion of the chip... Despite having a CU less!

@bold That's just the nature of chip design. You're always at least going to be 6 months to 1 year behind on incorporating the latest architecture in an APU ... 

As for the last line, that's likely more of a problem with the faulty software than the hardware ...