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JEMC said:
HoloDust said:

Complete lack of any system is really not in RPG spirit - as someone who played quite a bit of D&D when I was in high school (back in 80s), alignment is really great way to get into character you've created and stick to his/her view of the world and not your own.

That said, it's not bad idea for game not to define what's right or wrong, but some sort of reputation among diferrent sort of people depending on your actions is desirable IMO.

I think that a good or bad system wouldn't work in this game, mostly because no one will be good, only more or less bad/evil. That said, there could be a system of sorts that takes into account the things you do and if they're necessary or not.

In any case, we alredy saw in the gameplay video from last year that the order in which we take the missions and the decisions we make have consequences that will make future missions easier or harder. And that's the ultimate goal of those moral systems.

Well, not really - video game RPGs, especially modern, are pretty bad at translating morality/alignment systems of pen&paper RPGs. Playing in an alignment of the character you've created is actual point, that really dictates (if you're role playing as you should) how you will react to many situations.

As for 2077, I'm not sure is this is good or bad, I never played any p&p version of Cyberpunk, though friend of mine from university talked extensively about it back in days.