the-pi-guy said:
I can't say for sure how common assembly is in the average dev house. But smaller studios are definitely not going to be doing very much assembly if any at all. Bigger devs will do some. How much, I can't say. I wouldn't be surprised if Naughty Dog does more assembly than the average developer, they work closely with ICE, and they have their own developers as well. @bold To be fair, a big part of that is that most devs don't talk very in depth about what they've done with the engine. Most game engines are kept on a tight leash for what is known about them.
Yep. Some of the optimizations that compilers can make are ridiculously impressive. |
For 3rd parties I see very little reason for they to use it, because they would need to really "do the game" specially to PS3, then to X360 and then to PC (where they wouldn't be able to optimize through assembly since there would be a plethora of different HW arrangements). Plus the gains while impressive in the case of ND perhaps wouldn't be worth the hassle and cost for most devs (I love ND game, and for me their graphics were a notch ahead of everyone else, but not enough to really demand that everyone gone similar route).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."