Pemalite said:
You sure? Because this is what you said:
Which is a false statement as they didn't "basically write to machine on PS3". |
Read "the-pi-guy" answer, on Assembly translating to what I said. You may claim it is a false statement, I would say it is at most imprecise.
And I don't remember any 3rd party going this route to optimize their code, nor any MS dev, not even other Sony devs on PS3. No other company was looking this deep in tailoring the code. That was even the reason gave for why the remaster took so long to be made when compared to other ports from PS3 to PS4.
That also doesn't deny the fact that MS going for multiplat on PCs with DirectX will probably use less of low level specialized code for Xbox on their games.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."