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Pemalite said:
DonFerrari said:

Nope, my argument was that ND used a closer to the metal language than other devs as a reason their game where over the others. They had to go closer to the metal exactly to make sure they were using the HW as best as possible.

As far as I know Assembly is "as close as possible" without really writting 0 and 1.

You sure? Because this is what you said:

DonFerrari said:

We had plenty of reports on Naughty Dog doing basically write to machine on PS3, may as well have done on PS4 but haven't seem evidence of it (or other devs).

Which is a false statement as they didn't "basically write to machine on PS3".

*************

The point is, Naughty Dog wasn't writing any "lower" than other games, even on other platforms, it is written in C++ with some Assembly that interfaces with the low-level API's, drivers and other software layers.

It's not "lower level" than the Xbox alternative, they are both low level.

Read "the-pi-guy" answer, on Assembly translating to what I said. You may claim it is a false statement, I would say it is at most imprecise.

And I don't remember any 3rd party going this route to optimize their code, nor any MS dev, not even other Sony devs on PS3. No other company was looking this deep in tailoring the code. That was even the reason gave for why the remaster took so long to be made when compared to other ports from PS3 to PS4.

That also doesn't deny the fact that MS going for multiplat on PCs with DirectX will probably use less of low level specialized code for Xbox on their games.



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http://gamrconnect.vgchartz.com/post.php?id=9008994

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