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jason1637 said:
VAMatt said:

I've not been able to quickly find data on how many people are subject to caps.  But, I did find this:  

"A company that tracks ISPs and data caps in the US has identified 196 home Internet providers that impose monthly caps on Internet users. Not all of them are enforced, but customers of many ISPs must pay overage fees when they use too much data.  BroadbandNow, a broadband provider search site that gets referral fees from some ISPs, has more than 2,500 home Internet providers in its database."

The article goes on to state that the site lists every provider that it can find, even tiny ones with fewer than 100 customers.  So, this essentially tells us that less than 8% of ISPs in the US (not including mobile carriers) cap their customers data usage.  

https://arstechnica.com/information-technology/2017/08/at-least-196-internet-providers-in-the-us-have-data-caps/

Oh I always figured it was higher but if data caps are that rare then good news for Stadia.

8% of the providers could mean less than 1% of users or 90% depending on who these providers are.

But on VGC americans and some europeans are the ones I mostly see complaining of datacaps



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."