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Sony Discussion - PS5 120Hz! - View Post

SvennoJ said:
DonFerrari said:

I agree with you. I just find it important to praise GT every time I can =] just as a certain user that shall not be named talks about LoD in every thread even if there is no reason to.

It was kind of a disappointment when I tried GT4 on a modern tv in its 1080i mode. It's real resolution is 640x540, it triples the horizontal pixels while alternating the 540 lines, hence interlaced. So you really only get 640x1080 at 30fps, or 640x540 60fps. PS2s 480p mode looked better (and still does)

PS4 already does 120fps in a few psvr games, yet most are simply doubled 60fps adjusted for head tracking. More native 120fps VR games would be nice, yet better tracking and resolution should come first. 60fps is only distracting when you look sideways while rapidly moving forward and even 120fps isn't quite enough to get rid of the weird effects you can get by a fixed framerate, like repeating road textures or fences appearing to move backwards at certain speeds. Trackmania Turbo at 120fps still has that. The main advantage 120fps has over 60fps is when turning, yet psvr's reprojection method already takes care of that. 120fps does feel buttery smooth in Polybius, yet without reprojection it actually feels more laggy when you turn your head.

Thanks for all the info and impressions on some 120fps over PSVR.

But you really shouldn't had made me aware that the GT4 1080i wasn't great =[

Anyway I would have loved to see in person the GT5 running with 3 PS3



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