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Sony Discussion - PS5 120Hz! - View Post

DonFerrari said:
Zkuq said:

Yeah, and that's pretty much it. The fact that you have to name one of the few games supporting it just reinforces my point: If there had been enough games for the support to be significant, you wouldn't be singling out one of the few examples. You would be mentioning how many games took advantage of the feature. Don't get me wrong, I think this (120 Hz) is great news, but I expect this to be useful in very few games, just like 1080i was on PS2.

I agree with you. I just find it important to praise GT every time I can =] just as a certain user that shall not be named talks about LoD in every thread even if there is no reason to.

It was kind of a disappointment when I tried GT4 on a modern tv in its 1080i mode. It's real resolution is 640x540, it triples the horizontal pixels while alternating the 540 lines, hence interlaced. So you really only get 640x1080 at 30fps, or 640x540 60fps. PS2s 480p mode looked better (and still does)

PS4 already does 120fps in a few psvr games, yet most are simply doubled 60fps adjusted for head tracking. More native 120fps VR games would be nice, yet better tracking and resolution should come first. 60fps is only distracting when you look sideways while rapidly moving forward and even 120fps isn't quite enough to get rid of the weird effects you can get by a fixed framerate, like repeating road textures or fences appearing to move backwards at certain speeds. Trackmania Turbo at 120fps still has that. The main advantage 120fps has over 60fps is when turning, yet psvr's reprojection method already takes care of that. 120fps does feel buttery smooth in Polybius, yet without reprojection it actually feels more laggy when you turn your head.