Lafiel said:
Google ofcourse isn't using windows on their Stadia servers (that would have high licensing costs), but a custom linux version, so games first have to be ported to that OS and adjusted for the specific hardware spec they went for. That might be why the catalogue starts out fresh instead of with hundreds/thousends of titles. The Chromecast stick is only needed to use Stadia on non-android TVs - every device that runs the Chrome browser can use Stadia once it fully launches in early 2020. |
Thanks for the info. That clears up a lot about what Chromecast had to do with it.
Sounds to me like Stadia will need games to be ported over just like a regular console. If so, then that can't be good. Who is going to do the porting? Google, or the original game devs? If it's the original game devs, then why should they bother porting to a platform that might not work out? If it's Google, then it should work out fine right?







