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Nuvendil said:
linkink said:

 I suggest you go see a doctor and get your eyes checked, we watched 30 minutes of Df gtav ,and it ran 99% locked which is what i said. Mean while zelda is hitting 20fps on the regular in the DF video, yes it's struggling to maintain 30fps accept the fact.  you are pretty much a clown at this point, you call me out on a video where its mostly driving then you post a video where frames drop only in a driving section.

As for Skyrim, it's missing the volumetric lighting in the nextgen versions, plus the increased density in foilage which was the biggest aspects of skyrim remastered.

Anyway i'm done, not wasting my time arguing with someone that acts like a child. 

You've both been acting silly frankly.  But if you look at the whole of their coverage of BotW, they make it very clear many, many, many times that their stress test videos are STRESS TESTS.  The vast majority of the game is 30.  And it has improved since, which they have said many, many, many times.  Also, BotW makes use of a double buffer vsync.  So when it drops, that attempts to force a 20fps lock until 30fps is reestablished.  This makes the exact performance struggles tougher to judge since if the game drops to 28fps, the double buffer vsync will attempt to force it to 20fps.  If this were enabled in GTAV, for example, all those 2 to 3 second periods of hovering around 27fps on PS4 would tank all the way down to 20fps.  And Xbone would have it even worse.  And honestly I haven't a clue why this is enabled to begin with.

Oh and GTAV is was and always will be a 7th gen game.  It was dolled up for PS4 but it is still a 7th gen game and still has the technical makeup and look of one.

Skyrim is missing the lighting and the increased *grass mesh* density.  It is not missing the hand-added details (of which there are many), the higher res textures, the increased LOD distance, the new water shader, etc.  Most of the advancements are there at a higher resolution and more consistent framerate.  It's gains vs 360 are greater than its losses vs PS4.

LA Noire is not a great measuring rod because it's a very odd duck.  It is one of a handful of third party games of its size to be built entirely around the Cel architecture.  The remaster is little more than a drag and drop to new machines with some moderate upgrades, hence why it honestly doesn't look all that impressive on any of the platforms.  However, PS4 and Xbone can brute force past the architecture issues while Switch obviously can't.  This is less an indictment on Switch's ability to do open world games and more a rare example of how designing for the Cel specifically had knock on effects for other versions of the game.  It most likely could have been a lot better on all current gen platforms with more time and resources but...I mean it's LA Noire, it's hardly a major money maker.

I diffidently disagree on skyrim, Check the DF video the difference are massive between that and ps4. Aside from the water and bump in resolution it's closer to 360. it's not like the ps4 was massive jump to me anyway, but the highlights were the volumetric lighting, and foliage density.  

As for zelda i never heard DF say the frame rate has improved, and they usually would post a video  if it has, they even revisited doom.

GTAV Can hardly run on 360/ps3, the frame rate is horrible. still has one of the most impressive open worlds even today, it was far ahead it's time, and with the upgrades which are pretty massive. I can't call it last gen game. it's a very demanding game. just a reminder of the upgrades. 

It's not just la NOIR.  AC3, LEGO, and saint row also struggle. keep in mind these are lastgen games. Of course  I'm not judging the switch of this, but it has to flex it's muscle with last gen ports if it has a chance of running a game like Witcher 3.

Last edited by linkink - on 31 May 2019