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linkink said:
curl-6 said:

That was what i meant, that I can't see them bothering to essentially rebuild the game for the Switch, which is what would need to be done.

And hence "like current gen, just blurrier"; Wolf 2 and Doom on Switch retain almost all of the PS4 tier rendering techniques of the PS4/Xbone versions, just at a lower resolution and framerate. It was probably just easier and cheaper to do it that way than to extensively rework it.

I think dragonquest 11 is getting a reworking, that's why it's taking so long.

That and the game runs on UE4, which is a third party engine.   So Square was left waiting for some improvements and updates to the foundational elements to come down the pipeline from Epic.  

Yooka-Laylee had similar issues with Unity.  It is part of the risk with relying on a third party engine.

And yes, it is getting a lot of work done to it.  In screens you can see a lot of customization to assets and effects going well beyond just texture resolution.  It looks to have all been done with care so that the overall big picture holds up well, but look for the changes and you can easily spot them.  Which coincidentally is the case with Yooka-Laylee.  And really all the big games that keep the same framerate on Switch vs PS4.  Just some mask it better than others.