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Pemalite said:

Finally, someone speaking English!

Navi is certainly a re-balanced uArch, the doubling of SE's over Vega is a very strong hint towards that... GCN was always very compute heavy.
It's similar to what AMD did when they took VLIW5 and made VLIW4, re-balanced the functional units for better overall utilization in games.

I think Variable Rate Shaders will be in, Microsoft is baking it into Direct X, so should be a uniform standard going forward with some luck.

Yeah, I attended a GDC lecture where nVidia showed it off for Wolfenstein 2. They were able to half the shading rate by using VRS when rendering in 4K and I couldn't see any noticeable artifacts. It was shown on a big projector and I sat 7-8 meters away, so there might have been artifacts that I missed. I don't know how well it scales to other types of games, but I couldn't think of anything special that would make it more suitable for just Wolfenstein. Looks like a very promising technique.

Last edited by Straffaren666 - on 28 May 2019