CladInShadows said:
From an end-user perspective, a game's graphical fidelity isn't really as obviously limited by engines today as it was in the 90s. I mean, back then, I could immediately tell when a game was made in the Doom, Build, Quake, Unreal, Lithtech, etc. engines. They kind of all had their looks and feels. But these days, a game's look and feel is generally determined (and limited) by the devs and artists. |
Yea back in day I could tell what some games were using as engines. Can't really tell myself anymore.