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mZuzek said:
Cerebralbore101 said:
1. Ocarina of Time
Still the biggest pre-BotW Zelda ever made. It had something like 8 dungeons, and way more secrets than it's sequels.

2. Majora's Mask.
What can I say? Zelda has just aged well.

4. Starfox 64
It's basically the last great Shmup IMO.

1. Yeah yeah, but no. Ocarina of Time had 9 dungeons, the same amount as two other Zelda games, and there are another two that feature 12 dungeons. It was also obviously not larger than most of its sequels, but well, of course you mean for the time/hardware it was on or whatever. This is just the kind of Ocarina of Time talk that triggers me.

2. That came out in 2000. Sure is a funny 90's you got there.

4. Agreed on this one. Star Fox 64 still looks pretty alright for a 1997 game. It being on-rails and constantly on the move made it easier for it to look nice, as well as not having to deal with character models too much.

Other than that, I don't know, I guess Tekken 3. Tekken games always look amazing.

Well it really depends on what we want to call a dungeon. Does it have a boss, and a unique item? Is it not just a recycled area from before? What were the other two that have 12 dungeons? I know ALttP and Twilight Princess both had about 8 dungeons, but ALttP was 2D, and Twilight Princess wasn't as open. That's on me though. I should have said 3D Zelda. Or more specifically 3D-non-top-down Zelda. That's what I get for posting in a hurry on six hours of sleep. :/