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The PS2 was not the weakling its imagined to be. Its main CPU was slower than that of the GameCube, but it had two vector processors to supplement it, and the GC didn't. The PS2 and GC were arguably very similar in horsepower, despite the fact that the GC's power was much more accessible to your average developer. You never saw awe-inspiring titles like God of War 1/2, and Shadow of the Colossus on the GC, despite its faster main CPU (okay you might argue that Starfox: Adventures, the latter Zelda and some of the Rebel Strike line were close... but I don't think you could actually claim them to be "better" looking... just "as good", or nearly so).

I would argue that your list correlates just as much to "installed base" as it does to the inverse of computing power -- since installed base goes up with earlier console releases, and CPU power goes down with earlier releases (when considering competition), this makes sense.