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curl-6 said:
linkink said:

360 hardware within a year after release was  mature standardized technology that didn't stop it from making massive gains. Some of the biggest gains came when  it was ancient tech, Halo 4, and Forza horizon for example. 

First it was about ps3 complex tech, now your argument is about PS4/Xbone having  mature standardized technology, therefore  gains will be impossible to match lastgen exotic hardware. it doesn't really matter if it's mature standardized technology, if it's not a console like a ps4/xbox because developers would waste very little resources mastering it. That's why PC gaming graphics have seen  gigantic gains after current gen consoles were released. You also completely  ignore permalite explanation. It's fine if you are not impressed by the progress of ps4 games, but trying to pass off your opinion up as fact with weak arguments is not.

My argument has not changed. Mature standardized tech that is easy to make efficient use of from day 1 typically offers less room for improvement than exotic new technology that developers have to learn to get the hang of. PS4/Xbone were mature standardized tech, PS3/360 were not. Those are the facts in this case.

You haven't provided a single concrete fact to support your argument, just opinions and speculation.

Are main argument started  with you saying it was impossible for ps4 to match ps3 gains because PS4 was Mature standardized tech. I said it comes to down more to developers finding new efficient  render technique. PS4/XB1 are Diffidently seeing bigger gains then dreamcast, N64, and gamecube, and all those were exotic new hardware, which goes back to my main point.