curl-6 said:
Except PS4 was, by intentional design, mature, well-documented, and very straightforward hardware, so figuring out how to best use it was relatively easy and painless for developers. Not so with PS3, which notoriously took years for devs to wrap their heads around. |
yea this is not going anywhere. you seem to be stuck on the same thought process. The reality is most of 360/ps3 gains was with developers Learning how to make games look better, and learning how to use the hardware efficiently. Not because ps3 was complex hardware, if ps3 was a very easy to develop for, all you would have seen was much bigger gains during that gen. The reason that gen games kept looking better was because they kept learning new rendering technics that had never been used before, and guess what? it's the same with this gen.
Last edited by linkink - on 09 May 2019